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Patryk Polewiak – Strona 3 – O kreatywności, gier robieniu i horrorach.

Patryk Polewiak

O kreatywności, gier robieniu i horrorach.

Page 3 of 4

td_Train_Depot map

Title: ‚td_Train_Depot’. Genre: Multi-player map. Editor: Hammer SDK. Game: Counter-Strike: Global Offensive Map link 1: http://steamcommunity.com/sharedfiles/filedetails/?id=315893424 Map link 2: http://csgo.gamebanana.com/maps/182873 Description: A small map made to learn and practise Valve Hammer Editor as a start in multi-player locations design. Mostly for CQB/Medium range. Supports Deathmatch and Team_Deatchmatch (as… Continue Reading →

Lolly: Surrounded by Men

Title: ‚Lolly: Surrounded by Men’ Genre: Arcade Shooter Developer: DevClaw Role: Producer (Art, Design) Platforms: PC (WebPlayer) Used Software: Unity3D, Photoshop. Game Link 1: http://kordgorn.itch.io/lollysurrounded Description: A small game made in two weeks (after hours) for „Women Are Too Hard To Animate” Jam. Screenshots and Videos:

Workhole map

Title: ‚Workhole’. Genre: Single-player map. Editor: ChromED. Game: – Description: A map made on ChromEd. Screenshots and Videos:

Random and Old Stuff

 

Waves Incoming!

Title: ‚Waves Incoming!’ Genre: Arcade Developer: Myself (DevClaw) Role: Lead Designer, Artist and Producer. Platforms: Android Used Software: Unity3D, Photoshop. Game Link: https://play.google.com/store/apps/details?id=com.DevClaw.Waves&hl=pl Main Responsibilities: Lead Designer: game mechanics design. Artist: graphics and promotional arts. Producer: project management. Screenshots:    

Sleepwalker: Time to wake up

Title: ‚Sleepwalker: Time to Wake Up’ Genre: Puzzle Developer: Rapid Games Studio (Remotely) Role: Level Designer Platforms: iOS Game link: https://itunes.apple.com/us/app/sleepwalker-time-to-wake-up/id829907060?mt=8 Main Responsibilities: Design of over 40 levels for House and Castle setting. Screenshots:  

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